![]() Grow your swarm and upgrade your mechanitor into an unstoppable mechlord. ![]() At home, make mechanoid workers that can manufacture goods, rescue and tend to colonists, build and repair structures, sow and harvest crops, haul stuff, and other tasks. Create mechanoids by growing them inside high-tech gestator tanks and command a wide variety of new combat and labor mechanoids.īuild a mechanoid army and experiment with a variety of battle tactics using swarms of cheap, disposable gunners, tanky defenders, shield-projecting snipers, flame-spitters, and more. Build and control mechanoidsMake your colonist into a mechanitor - a person with a brain implant that lets them psychically command semi-living machines called mechanoids. You may join their cult if deemed worthy, or force them to grant you immortality. Powered by superintelligent nano-machines, sanguophages are ageless, immortal, preternaturally beautiful, and capable of launching deadly spines and healing allies. Join the immortal blood-drinkersSanguophages pass among humans undetected while concealing superhuman powers and working to satiate their genetic need for blood. Some xenohuman cultures are friendly, while others are hostile or prefer to be left alone. Factions feel different from each other - how you handle a group of frenzied fire-breathers will be different from stopping the wolf escorts sent by fur-bodied riflemen. Xenohuman factions include hardy pig-people, poison-drinking waster pirates, unforgiving neanderthal hunters, and more. Recombine genes to make bizarre and advantageous mixes of traits, and build your colony of xenohumans! Meet new xenohuman factionsEngage with new factions consisting of exotic xenohumans. Curate a collection of exotic genes by purchasing them from traders, accepting them as quest rewards, or extracting them from your menagerie of xenohuman prisoners. ![]() Genetic modificationCreate your own genetically-modified colonists known as xenohumans. Use vats to accelerate your children’s development to quickly churn out dumb soldiers and simple workers. Growth vats offer a cheaper alternative to normal child raising. Choose your children’s traits and passions at certain ages - the healthier their upbringing, the greater the variety of traits and passions to pick from. Help kids fulfill their learning desires by letting them explore nature, chat on the radio, spend time in class, daydream, scribble, and watch the grown-ups at work. Watch over your childrenGive your children a rich and happy childhood by balancing their life between work and play. Prepare for labor and childcare, and get ready to welcome your little ones to the world! Care for your babiesKeep your baby’s tummy full with lots of good eats, decorate an adorable nursery for playtime, and build a comfortable crib for a good night’s rest. Play matchmaker with your colonists, or let their relationships grow organically. Colonists could give birth or use a surrogate mother, take in a band of orphans, and even gestate embryos in machines. Raise a familyHave children and raise a family through natural or artificial means. Overwhelmed with far-too-many mod description graphics? Or just need prompts for your next playthrough? Try your hand at one of these scenarios to see all that this mod has to offer.Raise a family with children, experiment with genetic modifications, and command your own mechanoid army and workforce. However, these hairs work on any xenotype, not just Satyrs and Fauns, and may appear on wild pawns, even if the fae's faction is disabled. This mod includes 19 new hairstyles that were originally designed just for the fae tribe. For this reason, many of the fae's weapons and apparel are made from fallen leaves, branches and other found materials. They acknowledge their futility against the mechanoid invasion of their homeworld, and only hope that their Gods will send a saviour, or a colony of saviours, capable of thwarting those hellish machines, their way.ĭespite this, they aren't going to just roll over and accept defeat if their saviours turn traitor some of their weapons truly pack a punch.įae settlements historically condoned the pillaging of Mother Nature for material gain, and only upcycled debris into apparel once nature had finished with it. Most fae weapons are designed to debilitate foes rather than truly harm them, as the fae tribe have very little to gain from bloodshed. Various DLC add-ons and compatibilities with other great mods.3 new starting scenarios that'll really test your skills.19 hairstyles, perfect for customising your satyr and fauns.A new faction of Satyrs and Fauns with their own culture and unique settlements.
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